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 the WAY Game​

Focus Question - How does the WAY Game bring value and benefits to stakeholders?

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Have a Look Inside

Home Edition

CAP Notebooks

For years, my students and I field-tested CAP Notes. There were no CAP Notebooks in those days. 

I used SMART Templates with a single CAP Note and Q&A section to plan and post daily lessons. [No Picture Prompts] 

CAP Notes have evolved into a game for everybody. There is also a voluntary fundraising component. Fundraising activities that uses money for class sets of school supplies lowering the cost of school for parents. and a raise for the teacher. Problems are solved; value is add to society. We all learn to earn in some way, let's make it in school. CAP Notes are fun, engaging and practical.

Begin with an AI podcast generated by NotebookLM that analyzes my website at playway.ca.{I should have written CAP as Cap, as you will hear.}  

SWAY_ Gamifying Education for Teachers and StudentsBlowen Mind
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If someone doesn't have a CAP Notebook, they can still play.

 the WAY Game In a Nutshell

CAP Notebooks_ Engaging Students Through Playful LearningCAP Notes
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Learn how to transform text into a Podcast with AI. [There are a few minor glitches.]

The Tools and Techniques of the WAY Game evolved over many years of research and development into effective teaching & learning. The Game continues to evolve through the introduction of Artificial Intelligence and the imagination of Players everywhere. The goal is the Gamification of Education - to help students be happier, healthier, wealthier, and wiser, guided by Awareness, Gratitude, Respect & Service.

 

WAY combines information processing with emotional intelligence, family, and friends, with fun and games, helping to motivate and engage students. 

Learn the WAY Game

Have a look inside a working classroom as 5M demonstrates the WAY Game.

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Student Reports - the WAY Game [Video]

Connor 5M

"WAY is definitely the best game I have ever played."

Zayden 5M

"I love the WAY Game, and hopefully, you can share it with teachers so that other kids get to experience what we got to experience this year."

Dawson 5M

"The WAY Game is really cool. It is fun, creative & educational. I think all classes should play WAY."

Jordan 5M

"With WAY you can remember your friends and what you learned in grade five."

Why Play WAY?
Let's Count the WAYS

Challenging, Competitive, Growth-Oriented, Connections, Best Practices, Gamification, Self-Awareness, Progress, Technology, Alignment, Defined Roles, Set Expectations, Inclusive, Differentiated, Effective, Revenue-Generating, Skill Developing, Relationship Building, Teamwork, Develops H.O.T.S., Question-Based, Innovative, Graphic Organizers, Rubrics, Prizes, Lesson Planning Templates, Exemplars and other things you think of.  

The Goal - to Earn Trust and Respect.

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Pick your top three outcomes - what ideas are important to you?

The WAY Game is an information processing system created to make learning fun and engaging for students. At its heart, it aims to foster a sense of community and teamwork, transforming classrooms into Teammates where students actively participate in their learning journey.

Here's a breakdown of the game:

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Objective: The main goal is to guess the secret identity of the Mystery Kid, a student randomly selected by the teacher using WAY Cards. Dress your schoolwork up as a game, improve grades and discipline!

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WAY Cards: These cards, featuring student pictures and names, are used for random selection in various aspects of the game. They ensure fairness and keep students engaged by introducing an element of chance. Students are aasked to rank their preferences for the seven games of WAY.

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Team Formation: Using WAY Cards, the teacher selects three Judges and divides the remaining students into two teams. The top card in each pile determines the Team Captain. Always play with a partner to share the thrill of victory of agony of defeat. Teams of seven players{Home Play] or fourteen. {School Play]

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The Seven Games of WAY: The game includes seven mini-games designed to develop a diverse range of academic and social skills. These games are selected to appeal to multiple intelligences, promoting holistic learning. They include: Answer It, Act It, Draw It, Spell/Define It, Question It, Speak It, Move/Groove It. The names of the games tell players what skills are needed.

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Pathfinder: This student learning profile is central to the game, providing clues about the Mystery Kid's identity. Teams compete to win clues from the Mystery Kid's Pathfinder to guess their identity. Completed once a year, helping to answer our Focus Question - Who Are You?

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Game Cards: Students create Game Cards, summarizing weekly lessons with questions, activities and graphics. These cards serve as a record of their learning journey, promote creativity, and reinforce knowledge. Game Cards are shared weekly amongst Teammates. WAY Game Cards are "works of art and science."

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CAP Notes: A 'CAP Note' has three components - 1} Seven, 9-Step Graphic Organizers, 2} a section for the WAY Game's Question and Activity, 3} Sixty Graphic Prompts are good for sixty days of reflection or sixty games. Students use these graphic organizers to summarize daily lessons and draft questions and activities for the WAY Game. Teachers plan lessons with CAP Notes and parents use CAP Notes to model best learning practices and for their own learning journeys. 

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Roles and Responsibilities: Students take on various roles in the game, such as Judges, Captains, and players, promoting leadership and responsibility. Parent volunteers are needed in schools to help manage a SWAY classroom.

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Prizes: Teams win Prizes , adding an element of reward and motivation.

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Virtual Play: The game can be adapted for virtual play, connecting classrooms across locations and promoting collaboration.

 

The WAY Game provides a unique and engaging approach to learning, fostering teamwork, creativity, and a love for learning. It's a holistic system that goes beyond traditional teaching methods, encouraging students to become active participants in their education.

 playway.ca is a celebration of student achievement and an evolution in teaching and learning.

Graduation CAP and Diploma
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