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Come In. I Think We Can Do Better.

Hi, I'm Brian,

 

Welcome to my virtual classroom. I spent most of my life teaching, and I continue in retirement.

 

I think about the good teachers we're losing, the students we're struggling to engage and how much harder we've made teaching than it needs to be.

So, in retirement, I built SWAY Canada—a collection of ideas for gradually changing the way a classroom works through games, technology and real-world projects.

 

You don't have to change everything tomorrow. Start with one idea. Try it. Then take the next step.

 

I'm not here to tell teachers how to teach. I'm inviting you to explore what I've built, make it your own and see where it takes you.

No expensive training. No complicated rollout. No waiting for permission. Just homemade goodness.

 

Brian

So, What Is SWAY Canada?

SWAY Canada is a gradual, self-directed approach to creating more engaging classrooms by giving students greater responsibility for learning and teachers better tools for teaching.

“Because learning should be something students do—not something done to them.”

Lessons become the raw material for Game Cards students create, share and use to challenge one another.

 

Students become creators, teammates, captains and judges—taking greater responsibility for learning, behaviour and one another.

 

The goal isn't simply to make school more fun. It's to give learning purpose and give teachers their classroom back.

“Because great teaching shouldn't have to start over every September.”

Build a lesson once. Teach it. Reflect on it. Improve it. Add resources, activities, video and AI. Use it again next year—or share it with another teacher.

Over time, you're not simply planning tomorrow's lesson. You're building a professional library.

Then make this the graphic element:

 

PLAN ONCE → TEACH → REFLECT → IMPROVE → REUSE → SHARE

Less time reinventing lessons. More time teaching students.

“Because students need opportunities to turn what they know into something real.”

PUT ON A SHOW
RUN A BUSINESS
ORGANIZE AN EVENT
SOLVE A COMMUNITY PROBLEM

Give students time to take an idea from beginning to end—to plan, collaborate, manage money and time, solve problems, recover from mistakes and take responsibility for the result.

Don't just prepare students for the next test. Prepare them for what comes next.

“Brian, When am I Supposed to do All This?”

Take your time; integrate at a pace you and your class are comfortable with. Include students and their parents in the journey.

YEAR 1

PLAY
Engage students. Introduce the WAY Game, CAP Notes and student responsibility.

YEAR 2

PLAN
Build reusable SMART digital lessons.

YEAR 3

CREATE
Introduce ambitious real-world entrepreneurial projects.

You Don't Implement SWAY. You Grow Into It.

Great Ideas Shouldn’t Need Permission

Teachers shouldn't have to wait for the entire education system to change before improving one classroom.

Start with what you can change. Try something. Measure what happens. Keep what works. Share it.

That's Permissionless Education.

START SMALL. START WHERE YOU ARE. BUT START!

What Could You Do With SWAY? 

Welcome to TeacherPreneuring.

Teacher? Retired teacher? Substitute? Parent? Student teacher? Administrator? Entrepreneur?

There may be a role here for you.

Help a teacher introduce the WAY Game. Print Game Cards. Run a workshop. Organize a tournament. Support a school project. Create an educational service I haven't thought of yet.

Solve a real problem—and don't be afraid to earn money for solving it.

Then your lines:

 

Don't sell notebooks. Sell accountability.
Don't sell games. Create engagement.
Don't sell training. Build confidence.
Don't sell projects. Create opportunity

GRADE 5 TEACHERS WANTED

Help Field-Test the WAY Game

Join a small cohort of 20–25 Grade 5 teachers. Learn alongside your students through two live sessions each week with Brian.

APPLY FOR THE FOUNDING COHORT →

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