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The WAY Game is a Memory Maker, a Brain Exercise, a History of You, and a Way to make Friends.

Hello

The best place to play the WAY Game is in school. The second-best place to play is at home. The third best place is anywhere. You are invited to take on a leadership role as a Parent Volunteer, a WAY Game Host, a Player, or an Entrepreneur.

 

Understanding the 7 WAY Games is necessary; the objective for each game is to best your opponent. Rules are kept simple. Make House Rules if necessary. Each game requires a different skill set; all games require Improvisation [thinking on your feet] and a bit of courage.


Taking CAP Notes, drafting Q&As and making Game Cards is a Brain Workout you practice daily. Game Cards are our CURRENCY. Make your WAY Game Cards valuable; create your brand and niche.

 

  Teachers use CAP Note Templates to plan and post lessons.

  Students use CAP Notes to summarize lessons and Draft Q&As for tWG. 

  Parents use student CAP Notebooks as a daily report card & their own learning.


The WAY Game is about bonding with family and friends. With CAP Notes, teachers, students and parents are aligned in product, procedure and purpose.

 

Users learn to think like teachers, anticipating, creating, and preparing answers for possible challenges and test preparation, resulting in improved grades and better decision-making.



Every Graphic's page has four words, four 'leverage points'

1.Awareness: Be aware of negative thinking. Excluding or mocking others has unforeseen consequences. {Pathfinder}

2.Gratitude: Celebrate the small joys of everyday life—those moments often overlooked. {CAP Notes}

1.Respect: Honor others’ feelings, property, and efforts. The use of Random Select in class ensures fairness and involvement. {WAY Cards}

2.Service: Let’s improve how we learn through games, sharing, and teamwork. Let’s make learning more practical, engaging and fair. {WAY Game Cards}



Be a WAY Game Host {For Play Outside of School} {An Opportunity for Entrepreneurs}

A Host is a person who can teach others the game, prepare materials, recruit teams, set a time and place to play, and judge games. Start with family and friends and branch out. See EPBL at playway.ca


Before you Play 

1. Practice creating CAP Notes by taking note of the GOOD in your day.

2. Fill in WAY Cards and Print. You will make teams with WAY Cards.

3. Fill in the ‘Today’ and ‘Favorites’ sections on Pathfinder.

4. Learn and practice making Game Cards. Think Brand and Niche.


3 Parts of a CAP Note

1.There are seven CAP Notes per page to capture learning and experience.

2.Holistic Thinking and Deep Thought happen when creating Q&As.

3.A daily Graphic Page is used: 1 play WAY for traditional notes, 2 for Art, Writing, 3. story prompts, or for other creative purposes.


3 Sources of Q&As 

1. Use CAP Notebook Graphics as a source of Q&As.

2. Use 5M Game Card’s Video [thewaygame.ca]

3. Play with your Homemade Game Cards [Templates & training provided online.]


Objectives

Two teams compete in a best-of-seven WAY Games. 7 Games equals a Round. As a Prize - The Winning Team members capture an opposing Player’s Game Card and an Answer from the Player’s Pathfinder.

 

Teams come in all Shapes and Sizes.

Team Captains do Rock Paper Scissors {RPS} to see who selects the graphic. Take a CAP Notebook and open it to two random pages. Choose the best between the two.[Graphics are based on the dreaded assignment - What Do You Do on Your Summer Vacation?] Graphics come from my trips in Canada and abroad; each has a unique story.


Play Online

Set up a couple of phones with a common Zoom time and create a simple Set so Players can see the action. 

 

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