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Card Boards

Card Boards display student Game Cards; students need one sheet per term. Card Boards are single sheets of paper folded to make a pocket that holds three student-created Game Cards. Card Boards are hung by a string in a visible area of the classroom, which makes it easy to see who has done their homework. Marks from peer-evaluated Game Cards scores are entered on Card Boards and count toward a student's term grade. Students learn to tabulate and input scores from Game Cards on Card Boards, as well as give advice through the use of a checklist every week. I assigned ten percent of a student's term grade to Game Cards in each subject I taught. 
Students' evaluation efforts count, and that's a motivating factor to do an excellent job while developing higher-order thinking skills. Students learn to think like a teacher.

Learn how to make Card Boards

Materials

"Play gives children a chance to practice what they are learning."

Mr. Rogers

Materials & Set Design

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Inside a Card Board

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Displays Game Cards in class. Record Game Card scores. Give advice.

Class Set of Card Boards

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Card Boards are hung in class with string.

Card Board with Game Card

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You may colour code your Card Boards.

Place Cards

Place Cards are called Place Cards because you 'place' cards in them.

 Make Place Cards - 7 Plastic Pockets on a Bristol Board. Deal student WAY Cards face down, two per pocket. Place one of the seven Games of WAY in each of the 7 pockets. There are no Templates or Instructions for making Place Cards - use your creativity. Use Place Cards in your Set Design when you play the WAY Game remotely.

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2 Place Cards

Part of the mystery, part of the fun is - you never know who you will play with or play against. Always play with a partner when possible. Use two colours of Bristol Board. Make 7 pockets with clear plastic and attach them as shown above.

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Making teams

WAY Cards are an essential tool in the WAY Game. The 'Card Board' Judge manages WAY Cards, 7 Games Cards and Place Cards. 

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7 Games of WAY

Print two-sided, use Card Stock paper, cut out and placed in

Place Cards.

Games & Clues

 Games develop skills in students like improvisation, creativity, teamwork, confidence, record keeping, how to win and how to lose. We use clues from Pathfinder to find the Mystery Kid as an 'icebreaker' that lasts all year. Students build stronger bonds as teammates when they play

the WAY Game.

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7games of way

Games are designed to elicit various skills from players: answering questions, speaking, acting, drawing, recalling, questioning, and moving. Students never know who they will play with, or play against, which adds to the fun.

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Shower Curtain Hook holds all types of Cards

Use a shower curtain ring, or twist ties to bind Game Cards, Pathfinder Clue Cards and WAY Cards. 

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115 Pathfinder clues

The class is divided into two teams who compete in 7 games to win clues to the Mystery Kid's identity. Some clues are better than others, but all are designed to develop student self-awareness.

Pathfinder Clues Link - SMART Notebook Software

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Leadership

Not everyone in the class will get a leadership role. For each game you need - 1 Mystery Kid, 2 Team Captains, 3 Judges and 2 Teams - randomly selected with WAY Cards. Learn how Captains and Judges play a leadership role. 

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2 Team Captains

Captains are selected with WAY Cards at the start of a new game, and Captains speak for the team and keep track of Discipline, Challenges and Swaps. Both Team Captains get a Prize at the end of each game.

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3 Judges

Card Board Judge places pairs of WAY Cards and 7 Games Cards into the pockets of Place Cards. The Discipline Judge monitors student behaviour, and the SMART Board Judge runs the SMART Board.

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Yellow Card Red card

The Discipline Judge monitors student behaviour. Any student interfering with the game through interruptions, cheating, put-downs, and the like are penalized. A student is first issued a yellow card as a warning, if the behaviour continues, a Red Card is given, and the team loses a clue. 

Prizes & Planner

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9 Prizes

Teachers may customize Prizes to meet individual needs. Be careful about what constitutes a Prize - avoid things like money, candy and the like. Prizes need a teacher's initial to be valid.

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Weekly Planner

Students don't plan to fail, they fail to plan.